Secret Symbols

Hidden marks and signs used by rogues, vagabonds, and thieves' guilds to communicate in plain sight.

Guild Marks

Thieves' guilds throughout the realms use secret symbols to mark territory, identify safe houses, warn of danger, and communicate with fellow guild members. These marks are often scratched into walls, drawn in chalk, or carved into wooden posts.

For D&D 5e: A Rogue with proficiency in Thieves' Cant can read and leave these marks. An Intelligence (Investigation) check DC 15 may be required to find hidden marks.

πŸ—‘οΈ

Dagger Mark

Member of the guild

Identity
⊘

Coin with Slash

Payment expected

Commerce
πŸ‘οΈ

Open Eye

This place is watched

Warning
β—‘

Closed Eye

Safe from prying eyes

Safe
⚿

Crossed Keys

Fence operates here

Commerce
⛓️‍πŸ’₯

Broken Chain

Safe house for escaped prisoners

Safe
πŸ‘€

Hooded Figure

Assassin contact

Contact
☽

Crescent Moon

Best time to operate: night

Info
β˜€οΈ

Sun with Line

Guard patrol schedule

Info
☠️

Skull Mark

Death awaits trespassers

Warning
πŸ€

Rat

Informant in area

Warning
πŸ•ΈοΈ

Spider Web

Guild territory

Territory
πŸ”’

Lock Symbol

Skilled locks - extra caution

Info
πŸ‘

Pouch Shape

Easy marks frequent here

Resource
πŸ‘‘

Crown

Noble target

Target
πŸ”¨

Hammer

Blacksmith can modify equipment

Resource
🍺

Ale Mug

Tavern with guild connections

Safe
πŸͺΆ

Feather

Scribe for forged documents

Resource
β›΅

Ship

Smuggling route

Route
🐴

Horse

Quick escape available

Escape

Category Legend

Identity- Guild membership
Commerce- Trade opportunities
Warning- Danger ahead
Safe- Safe locations
Contact- People to meet
Info- General information
Territory- Guild boundaries
Resource- Helpful locations
Target- Valuable marks
Route- Travel paths
Escape- Quick exits

DM Tips

  • β€’ Place guild marks near the entrances of taverns, alleyways, or under bridges
  • β€’ Have NPCs reference "the marks" when giving directions to rogues
  • β€’ Create plot hooks by having players discover contradictory or unusual marks
  • β€’ Allow Rogues to leave their own marks to aid the party later
  • β€’ Use these symbols as puzzle elements in heist or urban adventures